Learning and training games

Learning and training games

Interactive solutions that join the value of knowledge with the force of emotion.

What we create

We design games and simulators for any task: from developing soft skills to operating complex machinery.

  • The effect of immersion

    Atmosphere, sound and visuals create full presence inside the training scenario.

  • An emotional trace

    Situations lived through in a game are remembered more vividly than dry instructions.

  • The thrill of discovery

    Every correct step brings a feeling of victory and progress.

  • A living experience

    It feels less like studying and more like going through a useful adventure.

How it looks

Dynamic visual effects, real object physics, responsive controls and full immersion in the game without limits.

  • Predictable controls

    Buttons and controls work the way the user expects.

  • Synchronous feedback

    The actions of the user are reflected on the screen and in the sound instantly.

  • Spatial integration

    The content fits the surroundings, taking in the light, the scale and the perspective.

How it goes

  • One user, one device

    A cube, a dial or a touch screen. A person plays on their own, fully focused on the task.

  • One user, a shared screen

    Participants use their own controls at the same time. The system compares the results and shows the leaders.

  • Several users, competition

    Participants use their own controls at the same time. The system compares the results and shows the leaders.

  • Several users, cooperation

    Players join forces towards a common goal. Each one contributes to the result.

What it solves

Turns passive watching into active participation and remembering.

  • Holding attention

    The visitor does not reach for the phone or leave after a minute: the game grabs the focus and holds it to the end of the scenario.

  • Remembering the material

    Information gained through action sinks in deeper than a panel read or a video watched. Emotion strengthens memory.

  • Generating leads

    After the game the user leaves their contacts in exchange for a bonus or access to the results. You get a warm base of interested visitors.

  • Practising skills

    The user tries, makes mistakes and tries again without risk. Ideal for learning to work with equipment or for negotiation scenarios.

  • Testing hypotheses

    You build different scenarios into the game and watch which path most people take. A quick check of ideas without building prototypes.

  • Greater involvement

    Game mechanics lower the barrier to entry: even complex subjects become clear and invite participation.

Who it suits

Our solutions fit the tasks of business, culture and education.

  • Corporations and brands at trade shows

    You stand out among the stands and gather active visitors into your zone.

  • Event organisers and agencies

    You add an interactive point of attraction to the programme of any event.

  • Museums and cultural centres

    You bring the display to life and hold the attention of visitors of every generation.