Learning and training games
Interactive solutions that join the value of knowledge with the force of emotion.
What we create
We design games and simulators for any task: from developing soft skills to operating complex machinery.
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The effect of immersion
Atmosphere, sound and visuals create full presence inside the training scenario.
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An emotional trace
Situations lived through in a game are remembered more vividly than dry instructions.
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The thrill of discovery
Every correct step brings a feeling of victory and progress.
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A living experience
It feels less like studying and more like going through a useful adventure.
How it looks
Dynamic visual effects, real object physics, responsive controls and full immersion in the game without limits.
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Predictable controls
Buttons and controls work the way the user expects.
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Synchronous feedback
The actions of the user are reflected on the screen and in the sound instantly.
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Spatial integration
The content fits the surroundings, taking in the light, the scale and the perspective.
How it goes
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One user, one device
A cube, a dial or a touch screen. A person plays on their own, fully focused on the task.
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One user, a shared screen
Participants use their own controls at the same time. The system compares the results and shows the leaders.
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Several users, competition
Participants use their own controls at the same time. The system compares the results and shows the leaders.
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Several users, cooperation
Players join forces towards a common goal. Each one contributes to the result.
What it solves
Turns passive watching into active participation and remembering.
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Holding attention
The visitor does not reach for the phone or leave after a minute: the game grabs the focus and holds it to the end of the scenario.
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Remembering the material
Information gained through action sinks in deeper than a panel read or a video watched. Emotion strengthens memory.
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Generating leads
After the game the user leaves their contacts in exchange for a bonus or access to the results. You get a warm base of interested visitors.
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Practising skills
The user tries, makes mistakes and tries again without risk. Ideal for learning to work with equipment or for negotiation scenarios.
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Testing hypotheses
You build different scenarios into the game and watch which path most people take. A quick check of ideas without building prototypes.
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Greater involvement
Game mechanics lower the barrier to entry: even complex subjects become clear and invite participation.
Who it suits
Our solutions fit the tasks of business, culture and education.
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Corporations and brands at trade shows
You stand out among the stands and gather active visitors into your zone.
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Event organisers and agencies
You add an interactive point of attraction to the programme of any event.
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Museums and cultural centres
You bring the display to life and hold the attention of visitors of every generation.
Projects
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Touch sphere and videos for the Shvabe tent at the “Engineers of the Future — 2026” forum
/2026 — Events
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Multimedia for the Ministry of Agriculture of Russia’s “Source of Life” exhibition at the International Youth Festival 2026
/2026 — Exhibitions
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Interactive installations for the museum of the Central Moscow Hippodrome
/2026 — Museums
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Information terminal for the Yasenevo district
/2026 — Digital
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Interactive applications for the Academy of Innovators stand at StudFest 2026
/2026 — Events
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Animated presentation on climate and agriculture for Roshydromet
/2026 — Exhibitions
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Multimedia installations for the Museum of Memory
/2026 — Museums
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Promo film for the Vitaly Brinkmann School
/2021 — Digital