Events · 2026
Interactive applications for the Academy of Innovators stand at StudFest 2026
Events / Interactive applications for the Academy of Innovators stand at StudFest 2026
About the project
Six interactive applications for the Academy of Innovators stand at StudFest 2026: a maze game, a startup screening, a quiz, startup internships, success stories and booking a consultation.
On 23 January 2026 VTB Arena hosted StudFest, the 6th Moscow International Festival of Student Entrepreneurship. It was organised by the autonomous non-profit organisation Human Capital Development, which reports to the Moscow Department of Entrepreneurship and Innovative Development. More than 30 thousand people applied to take part.
The Academy of Innovators — Moscow’s programme for developing youth entrepreneurship and creating startups — presented its own stand at the festival. We made six interactive applications for it: visitors played a game, tested their startup idea, answered quiz questions and browsed startup internships and the stories of programme participants. We did not build the stand: our part was the applications for its screens. The work ran from 12 to 22 January.
Year
2026
Industry
Events
Scope of work
6 interactive applications
Venue
VTB Arena, Moscow — StudFest 2026 festival
- 6
- interactive applications
- 11 days
- from the start of work to delivery
- 30 000+
- applications to take part in the festival
The task
The stand had to tell students about the programme through action: let them browse vacancies at resident companies and participants’ solutions, play a quiz for prizes and test their own idea. The client supplied the vacancies, case studies and idea-testing questions; the quiz we were to come up with ourselves and get approved. The game had to be time-limited so that long queues did not build up at the stand. Deadline — 22 January, a day before the festival.
What we did
“Innovator’s run”
A Pac-Man-style game on a vertical touch screen. A visitor guides the Academy mascot through a maze with an on-screen joystick and collects coins; the screen shows the score and a timer. You win when you reach a set number of points, so a single round does not drag on. The start screen shows the “Record of the day”.
“Startup screening”
A touch table: a visitor answers a series of questions about their project — “How many people are on your team?”, “What do you already have at this point?”, “How do you rate the competition?”. After each answer comes a card with a joke title (“Master”, “The Wolf of Academician Innovatorsky Street”) and a hint on how the Academy can help. At the end the idea is scored on three criteria — interest, technological level and relevance — with the total score, a level and explanations.
“Entrepreneur’s quiz”
A quiz on business knowledge with prizes from the Academy. Games ran on a schedule: the stand’s large screen showed the countdown “Starts in”, then the QR code “Scan me” and the timer “Time left”. Visitors answered from their phones.
“Startup internships”
A vertical touch screen “Choose a company”: cards of the programme’s startups with open internships — “Electronics engineer”, “Circuit design engineer”; tapping “Open” brings up a description and links.
“Success stories”
A gallery of solutions by Academy participants that are already on the market: photos of the founder and the product, a description and the main result — “raised 20 million roubles in investment”, “increased revenue 7-fold in 1 year”.
Consultation booking
A single-page web form for booking a consultation on the Academy of Innovators ecosystem.
How it is built
Four of the applications are Windows programs for the stand’s touch screens: “Innovator’s run”, “Startup screening”, “Startup internships” and “Success stories”. The quiz and the booking form are web applications.
Screens on the stand: a touch table in a white casing, vertical touch screens in glowing frames set into the stand wall, and a large screen above the counter.
The screens are designed in the Academy of Innovators style: a dark blue background, the programme mascot, pixel dinosaurs, coins and isometric cubes. The mascot was provided by the client.
Result
The applications were delivered on 22 January 2026; on 23 January the stand ran with them at the festival.