Games with alternative controls

Games with alternative controls

Play with your body, your movement and your gaze. No joysticks — just you and your physics.

What we create

Games where the controller is your body, an object or an unconventional device.

  • Body movement

    Cameras read poses and gestures. Lean, jump, wave your arms.

  • Voice control

    You speak commands and the microphone recognises the speech. The game obeys your voice.

  • Unconventional controls

    Cubes, dials, pedals, mats — any object becomes the controller.

  • Gaze control

    Eye tracking follows the pupils. Choose objects with a look alone.

How it looks

A person moves, turns objects or speaks — and the screen responds instantly.

  • A mirror reflection

    Your movements are repeated by the character on the screen in real time, without delay.

  • Tactile feedback

    Cubes and dials vibrate, resist or click at the right moments.

  • A visual response

    The screen highlights where to look or what to do. The prompts appear on their own.

How it goes

  • One player

    A person plays through movement, voice or an unusual controller. The others watch.

  • Taking turns

    Participants come up one by one. The system remembers each result and compares them afterwards.

  • Acting at the same time

    Several people each use their own controller. The game sees everyone and responds.

  • Teamwork

    One moves the cube, the second turns the dial, the third speaks the commands. Only together do they win.

What it solves

Breaks the habit of sitting still. Brings the body, the voice and emotion into the game.

  • Attracting attention

    Unusual controls look spectacular. People stop to watch someone turning a huge cube.

  • Loosening up

    Physical action relaxes people faster than buttons. Even the most reserved open up within a minute.

  • Remembering the brand

    An unconventional controller stays in the memory. The visitor will tell friends about the dial or the cube.

  • Fitting any age

    Children, adults and older people master intuitive controls without instructions. No complex button combinations.

  • Physical activity

    The guest does not stand still but moves. That is healthy and creates a feeling of live participation.

  • The effect of a show

    The control itself becomes a performance. The person is the centre of attention, and that adds emotion.

Who it suits

For those who want to surprise not with the picture but with the way guests play.

  • Centres for children and festivals

    Children tire of buttons quickly. Alternative controls hold their attention through movement and touch.

  • Corporate events

    Team games with unusual controllers bring colleagues together. Shared laughter and excitement work better than team building.

  • Technology exhibitions

    You show not a game but a new way of interacting. That underlines your innovative standing.