Games with alternative controls
Play with your body, your movement and your gaze. No joysticks — just you and your physics.
What we create
Games where the controller is your body, an object or an unconventional device.
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Body movement
Cameras read poses and gestures. Lean, jump, wave your arms.
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Voice control
You speak commands and the microphone recognises the speech. The game obeys your voice.
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Unconventional controls
Cubes, dials, pedals, mats — any object becomes the controller.
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Gaze control
Eye tracking follows the pupils. Choose objects with a look alone.
How it looks
A person moves, turns objects or speaks — and the screen responds instantly.
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A mirror reflection
Your movements are repeated by the character on the screen in real time, without delay.
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Tactile feedback
Cubes and dials vibrate, resist or click at the right moments.
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A visual response
The screen highlights where to look or what to do. The prompts appear on their own.
How it goes
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One player
A person plays through movement, voice or an unusual controller. The others watch.
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Taking turns
Participants come up one by one. The system remembers each result and compares them afterwards.
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Acting at the same time
Several people each use their own controller. The game sees everyone and responds.
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Teamwork
One moves the cube, the second turns the dial, the third speaks the commands. Only together do they win.
What it solves
Breaks the habit of sitting still. Brings the body, the voice and emotion into the game.
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Attracting attention
Unusual controls look spectacular. People stop to watch someone turning a huge cube.
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Loosening up
Physical action relaxes people faster than buttons. Even the most reserved open up within a minute.
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Remembering the brand
An unconventional controller stays in the memory. The visitor will tell friends about the dial or the cube.
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Fitting any age
Children, adults and older people master intuitive controls without instructions. No complex button combinations.
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Physical activity
The guest does not stand still but moves. That is healthy and creates a feeling of live participation.
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The effect of a show
The control itself becomes a performance. The person is the centre of attention, and that adds emotion.
Who it suits
For those who want to surprise not with the picture but with the way guests play.
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Centres for children and festivals
Children tire of buttons quickly. Alternative controls hold their attention through movement and touch.
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Corporate events
Team games with unusual controllers bring colleagues together. Shared laughter and excitement work better than team building.
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Technology exhibitions
You show not a game but a new way of interacting. That underlines your innovative standing.
Projects
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Touch sphere and videos for the Shvabe tent at the “Engineers of the Future — 2026” forum
/2026 — Events
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Multimedia for the Ministry of Agriculture of Russia’s “Source of Life” exhibition at the International Youth Festival 2026
/2026 — Exhibitions
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Interactive installations for the museum of the Central Moscow Hippodrome
/2026 — Museums
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Information terminal for the Yasenevo district
/2026 — Digital
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Interactive applications for the Academy of Innovators stand at StudFest 2026
/2026 — Events
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Animated presentation on climate and agriculture for Roshydromet
/2026 — Exhibitions
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Multimedia installations for the Museum of Memory
/2026 — Museums
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Promo film for the Vitaly Brinkmann School
/2021 — Digital