Exhibitions · 2025

Museum of Siberian Warmth

Exhibitions / Museum of Siberian Warmth

About the project

The “Generation” game, the “Engineering Centre” and “Heroes of Siberian Warmth” touch applications and a neural network photo zone for the Museum of Siberian Warmth in Krasnoyarsk.

On 15 December 2025 the Museum of Siberian Warmth opened in Krasnoyarsk, at the branch of the “Russia” National Centre on the Yenisei embankment — a multimedia pavilion about how the coal of Krasnoyarsk Krai becomes heat and light in people’s homes. The pavilion was created by SUEK-Krasnoyarsk, the Siberian Generating Company and the Melnichenko Foundation.

We built the software for six interactives: two games, two touch-screen applications, a neural network photo zone and the final “Coal of the Future” zone — and launched them on site in Krasnoyarsk.

Year

2025

Industry

Exhibitions

Scope of work

Software for 6 interactives: 2 games, 2 touch applications, a neural network photo zone, a final zone

Venue

Museum of Siberian Warmth at the branch of the “Russia” National Centre, Krasnoyarsk

6
interactives running our software
2 minutes
to assemble a CHP plant layout in the “Generation” game
15.12.2025
pavilion opening
Visualisation of the 3D scene from above: an open-pit coal mine with excavators, a coal train, a railway station, laboratories, a treatment plant, a combined heat and power plant and a town by the river
Visualisation: overview of the 3D scene — the open-pit mine, the railway station, laboratories, the treatment plant, the CHP plant and the town

The task

Under the technical specification, the pavilion’s interactives had to be turned into working software — from a joystick game to a neural network photo zone — and launched in time for the opening. The main period ran from 10 October to 30 November 2025, with refinements until 6 December.

What we did

The “Generation” game

The visitor is the director of a combined heat and power plant. In two minutes they have to assemble the plant layout — putting the boiler, the crusher, the generator and other units in place — and score points (the scoreboard counts out of 90). The controls are a joystick and two buttons on a pedestal: move, rotate, place. We built the game logic, the 3D models of the plant and the interface, connected the joystick and set up real-time rendering.

“Generation” in the pavilion: the attract loop, the start screen and a round with the joystick
The “Generation” start screen on the pavilion’s curved screen: “You are the director of a CHP plant. Assemble the plant layout…”, the game time and the controls “Move”, “Rotate”, “Place”; a visitor has her hand on the pedestal with the joystick
The “Generation” start screen: “You are the director of a CHP plant…”, the controls and the game time
Two visitors, seen from behind, at the curved “Generation” screen: a 3D layout of the plant and the town, the “Boiler” unit card, the prompts “Rotate” and “Place”, a score of 0 out of 90
A game in progress: the 3D plant layout on the screen, the “Boiler” unit selected, the score out of 90

“Engineering Centre”

An application for a vertical touch screen with three sections: “Open-pit coal mines”, “Walking bucket-wheel excavator” and “Combined Heat and Power Plant 3”. The sections are isometric 3D scenes with numbered points. At the CHP plant the points lead through the stages: coal storage, fuel combustion and steam generation, turbine rotation and electricity generation, water heating, and supply of water to the mains; a touch opens detailed information. We created the interaction scenario, the interface, the 3D scenes and the software.

The “Engineering Centre” screen: an isometric 3D scene of the CHP plant with a cooling tower and numbered stage points; at the bottom, buttons for the three sections
“Engineering Centre”, the “Combined Heat and Power Plant 3” section: points from coal storage to the water mains
The vertical “Engineering Centre” touch screen in the orange wall of the pavilion: a 3D scene of a bucket-wheel excavator in an open-pit mine with points, and buttons for the three sections at the bottom; a visitor points at the screen
“Engineering Centre” in the pavilion: the vertical touch screen, the “Walking bucket-wheel excavator” section
Visualisation: an open-pit coal mine with excavators and workers, a conveyor, and buildings with the signs “Laboratories” and “Town”
Visualisation: the 3D scene — the open-pit mine, the conveyor, “Laboratories” and “Town”
Visualisation: an orange bucket-wheel excavator in an open-pit coal mine
Visualisation: a bucket-wheel excavator in an open-pit coal mine
Visualisation: the 3D scene of the CHP plant — a cooling tower, two chimneys, workshops, a coal yard and a train of wagons
Visualisation: the 3D scene of the CHP plant — the cooling tower, chimneys and workshops

“Heroes of Siberian Warmth”

A gallery of working dynasties of Krasnoyarsk Krai. A touch on the screen switches between the families: the Dudnikovs — 485 years of combined service, the Antsov-Murzins — 217, the Brylev-Pautovs — 165. We built the software and the interface and connected the sensors.

The “Heroes of Siberian Warmth” attract screen against blurred portraits: “Working dynasties of Krasnoyarsk Krai” and the prompt “Touch the screen to switch”
The “Heroes of Siberian Warmth” attract screen: “Working dynasties of Krasnoyarsk Krai”

“Siberian Home” photo zone

The visitor takes a photo with a tablet, a neural network processes the shot, and the finished photo can be collected via a QR code or received by email. We built the software and the interface and set up the neural network and photo delivery.

“Coal of the Future”

For the final zone we programmed the logic and the IR frame sensors.

The “Mining” game

For the game in which visitors try their hand as a miner, we made the interface.

The “Mining” game screen on the curved wall of the pavilion: an open-pit coal mine, a 00:45 timer, the prompts “Hold to start again”, “Great!” and “Keep mining”; on the left, a visitor looks at the screen
“Mining” in the pavilion: our interface over the game — the timer and the prompts “Great!” and “Keep mining”

How it is built

“Generation”: the 3D scene of the plant is rendered in real time; the controls are a joystick with two buttons on a round pedestal.

“Engineering Centre”: a 1080×1920 vertical screen, an application built in Unity 6, 3D scenes of the open-pit mines, the excavator and the CHP plant.

“Coal of the Future”: an IR frame and a server.

“Siberian Home”: a tablet, a neural network, photo delivery via QR code and by email.

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